A student spotted me in Spanish Vogue.
Presented at the Designs on E-Learning Conference on how Apple Watch might be used pedagogically...
Had the privilege of being a jury member and keynote speaker at the inaugural Buenos Aire International Fashion Film Festival. In spite of how the picture looks, I didn't break into song..
I had a quick play with the Force Touch Trackpad on the updated 13" MacBook Pro the other day and it's really quite astonishing and it's going to freak you out a bit and it's clearly signalling the way for user interfaces going forward and it's going to be nuts when it's on the new MacBook next month.
Kyle Vanhemert at Wired sums up the story really well and coins a great phrase, 'bumpy pixels' which describes where we're going with this in the near future.
In a nutshell though, it's achieving the clear feeling of physical feedback to your fingers without there being any actual physical movement of the trackpad. Or it's me, in the middle of the Regent Street Apple Store, grinning like an idiot, holding up the MacBook Pro, trying to square the fact that though my brain is telling me I'm physically pushing a metal panel, my eyes are clearly showing me that nothing is moving at all.
It's going to have an impact across all sorts of software with iMovie already updated to incorporate some haptic feedback - edit snapping and reaching the end of clips will give you a little tap to the finger. Developers will have a field-day with all this and it'll be even more crazy with the slimmer design of the new MacBook (I imagine it feeling like you're pushing right through the body of the machine).
John Gruber with Serenity Caldwell touch on this on The Talk Show this week, with a discussion around the implications for Accessibility that I hadn't even thought about.
We're entering a whole new world of interaction with the metal and glass we have around us - and with the Apple Watch the feeling of intimacy and humanity of the devices will only increase.
"I’ve cut on all the other systems, and I can easily say I’m three times faster on Final Cut Pro X."
Film is now more democratic than ever before, a mass medium not just in it's consumption but in it's production.
We visited the Archive and Special Collections at London College of Communication - one of our sister UAL colleges at Elephant and Castle in South London.
The main focus was to explore some of their extensive material from the personal archive of the filmmaker Stanley Kubrick but we also saw some wider material from comic books to C&A storefronts.
The whole thing was fascinating but I guess two things caught my attention mostly.
First was Kubrick's attention to detail in his pre-production process. This focus is evident in his films but to physically see the amount of material he generated and self-archived was fascinating and bordering on obsessive.
Secondly was how much of the work and collation of material would now be achieved digitally. For instance, we saw one box of a hundred that was full of location recce photographs of gates. Just gates. Those boxes and the time to travel and take the photos they held could be shortened greatly by just using Maps as one example.
But, with all the tools that contemporary filmmakers have at their fingertips do they plan and consider half as much as Kubrick did? And if he'd had access to similar research tools - would he have ever got anything made at all?
Beyond academic talking points though, the coolest thing of all? Flicking through the hand typed pages from Jack Nicholson's typewriter, checking out Danny's jacket from The Shining and spotting another archivist sorting through Ivor Cutler originals.
After all, all work and no play makes Andy a dull boy....
A couple of sessions for Freshers Week.
Presented two papers at Texas State University in San Marcos during this years Designs on E-Learning Conference:
Shooting from the Hip: Fashion Film Practice & Mobile Technologies
Wearing it on Our Sleeve: Learning, Teaching & The Internet of Things
The rain held off (as is only to be expected when we have 150 umbrellas on hand) as we shot a short promo outside the Royal Exchange for Tateossian last week.
First time working with Adrienne and the team - was great fun.
Director : Andy Lee
DoP : Sam Fisher
1stAD/Editor : Elva Rodriguez
Writer/Producer : Anthony Glenville
iPhone 5 is longer, lighter, thinner and faster and I haven’t met an object I’d rather spend the time that I spend with the iPhone with.1
True, with maps a let down right now and it maybe scratching too easy (two tiny silver nicks already), I’m out in a slick new car, enjoying the drive but with a niggling fear of reaching the wrong destination and dinging it on the way.2
And that’s what some of the pro-sumer internets is running with - great hardware letdown by competent but ageing or ineffective software. Apple losing their way.
After 5 days then, here’s what I’m thinking, since you asked…
This year seems to be about setting the hardware standard for a serious iOS upgrade next year - maybe tied to the end of the cats in OSX 3 - and maybe even the inevitable sharing of a name across all device software.
This is more permanent revolution from Apple - a confidence to refine design and specification and consolidate users around a known interface; sometimes minimal surface changes slowly shifting our relationships with our mobile devices at a furious rate, with a calming smile.
And iPhone 5 is the boldest reflection yet of Apple designing itself invisible; the only dash of an alternative colour is behind the silence switch - a millimetre or two of orange. And that’s it. Even the Apple logo is blended into the design.
This betrays a brand confidence unusual to a mass-market device and marks another important chapter in Apple’s strategy to mould our relationship with it’s mobile technology (and therefore, right now, everyone elses). The industrial design is moving us from notions of the brand reflecting our creativity and difference to refracting it. Increasingly unseen.
Beyond the logo, Siri and iCloud are added to the gyroscope, compass, accelerometer, dual-cameras and proximity sensors - all creating devices containing many of the components of a living animal. In our pockets.
The revolution that mobile, touch screen devices sparked is fully underway. And it was mainstreamed by Apple (anyone who used a ‘smart’ phone before iPhone and disagrees is being paid or being crazy). 4
But the creative and driven spirit that bred these devices is more than Steve Jobs and Jonny Ives and isn’t anywhere near done yet. It doesn’t mean Apple own the future but it does mean there’s more to talk about when we’re done with maps.
Though not necessarily when I’m sat in the wrong pub, on the wrong street, miles from where my friends are…
About 18 hours a day for me, and I’m not alone: a recent survey breakdown here: http://techland.time.com/2012/08/16/your-life-is-fully-mobile/ and an info-graphic here: http://www.time.com/time/interactive/0,31813,2122187,00.html ↩
John Gruber discusses the mapocalypse here: http://daringfireball.net/2012/09/timing_of_apples_map_switch and there’s ‘scuff-gate’ stuff here: http://allthingsd.com/20120923/scuffgate-some-early-adopters-claim-iphone-5-case-is-scratch-tacular/ ↩
Geek out forum thread here: http://forums.macrumors.com/showthread.php?t=1325528 ↩
Although there were plenty of predecessors: http://www.businessweek.com/articles/2012-06-29/before-iphone-and-android-came-simon-the-first-smartphone ↩